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Evening edition · Friday, 13 November 2026

PSYCHOLOGY · THE ANNEX

The Annex: 148 adults on antidepressants, one phone game, 51% against 19%, and a waitlist doing a lot of the work

A Swedish trial finds a game-plus-therapy package helps people whose pills only half work. Read the dropout table before the headline.

The Annex reads the method behind the headline. Today’s: a randomised trial by Josefin Brehmer, Gerhard Andersson and colleagues at Linköping University, published in the Journal of Affective Disorders1.

The claim. A smartphone game called Fig, offered with optional online therapy modules and a therapist on call, reduced depression and anxiety symptoms in adults who were already taking antidepressants but still felt unwell, PsyPost reported on Thursday1. The game rewards routines around medication, sleep, meals and exercise by letting players build a virtual world1.

The sample. 148 adults in Sweden, recruited through social media and paid adverts; average age 40, 82% women; 66% in a current major depressive episode1. Half got nine weeks of the package at once; the other half waited1.

The numbers. About 51% of the treatment group improved their depression score by at least 30%, against 19% on the waitlist; only 16% improved by at least 50%1. Medication adherence improved slightly, quality of life did not differ, and 69% of survey respondents were fairly or very satisfied1. How much people used the game was not linked to how much they improved1.

The fine print. Some 41% of the treatment group did not complete the post-treatment assessment, against 18% of controls1. Everyone knew which group they were in, all outcomes were self-reported, 21% of the treatment group never installed the game, and the trial was registered after recruitment had begun1. The developer, Mindforce Game Lab, funded the study; the authors say it played no part in the analysis1. The adherence result weakened under the most conservative handling of dropouts1.

For you. A waitlist is the kindest possible rival: doing something usually beats doing nothing. The authors themselves say the effects cannot be credited to the game rather than the whole package1. If your medication only half works, that is worth raising with your doctor; a structured routine and access to a therapist are the parts of this package you can ask for today.

What to watch

  • A trial against an active comparison rather than a waitlist, which the authors' own caveats point to1.
  • Follow-up beyond nine weeks; this study measured only short-term effects1.
Desk comment

A game can remind you to take the pill. It cannot yet prove it was the game.

Sources

  1. Smartphone game shows promise as an add-on to antidepressants — PsyPost (on Brehmer et al., Journal of Affective Disorders), 12 Nov 2026.

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